Shattered Warpgate also brings gameplay changes, like lightning storms that players will have to navigate and fight through.Rogue Planet Games
While did you decide to roll the story out on a month by month basis?
MH: It comes back to putting emphasis on the world. For the campaigns, in particular, we want to make sure that we make that as accessible as possible. Even if you don’t have a lot of time to play, you’re still able to jump in and play through the campaign at a pace that doesn’t feel frantic. That’s the kind of a feeling that I have with battle passes in other games, and while it’s rewarding to do that, we have other systems that function in that way.
We definitely wanted to take a more paced attitude to it. It also allows us to evolve the world with every new update. In Chapter 3, there will be new facilities on the continent that are made. That’s just an example of one of the things that we’re doing to breathe life into the world and watch like a lot of players to watch it evolve and take part in it as well.
Will the game have lore resources for players that miss out on story content?
MH: Players can look back through previous campaigns and can go down the mission list and seeing the dialogue. They can have an understanding of the events that unfolded. It’s very likely that we will be introducing a more robust Codex that logs all the events as well.
Were there any pieces of community lore that directly influence where you took the story?
MH: The community comes up with a bunch of great stories, and there are a lot of conflicting signals because we have very rarely clarified the timelines and events. By virtue of doing this campaign with a fresh slate, we’ll be able to more solidly establish some of those characters, events, and the timeline. We are working with a Lore Writer who is helping kind of bring that into being and inspire our imaginations as well.
What does the new missions system add to the game?
MH: The mission system is similar to a daily challenge system in other games. We did have a mission system that existed in the game prior, and while its intent was to guide players to different bases and it didn’t do a good job of it. We’ve ripped that out and are adding this new thing. It allows players to create session goals, which is a point of feedback that we’ve had throughout the game’s history.
With the mission system, you’ll be able to log in, look at your mission board, and see what your faction wants you to do for them, whether it’s ferrying allies to into contested territory or delivering messages. Or it could be one of the more community-oriented events where, for example, a mining drill drops from orbit and the players need to fight over it to maintain control so that it can harvest resources. There’s also convoyed missions that allow players to kind of group up and then move as a massive unit toward a contested territory.
AS: The mission system is a good example of what would be very appealing to players who aren’t as interested in the new story content because, like Michael said, it’s a challenge or achievement system that gives you the stuff to do, and there’s a very large variety of mission types every day.
That’s something that would be like really appealing to the average player coming in, especially if you’re a player that just likes to fly aircraft or drive a tank and not do the standard large scale group up.
PlanetSide 2: The Shattered Warpgate is now in open beta on PC.