All three were ported to Nintendo Switch, including Super Mario 64, Super Mario Sunshine and Super Mario Galaxy.
With Nintendo’s release of Super Mario 3D All-Stars on September 18th, three of the greatest mushrooms have been combined in one package – Super Mario 3D – All-Stars.
Super Mario 64, Super Mario Sunshine and Super Mario Galaxy were all jointly ported to the Nintendo Switch. Each title is a near-replicating of the original versions, but Nintendo has changed one point on Super Mario Sunshine, which has been and the staff of Inverse for now.
Super Mario 3D All-Stars removed Sunshine’s inverted camera controls and this new version does not allow you to re-alter them. In an era where most modern games permit you to choose a wide range of controls options, this is particularly horrendous. This may initially appear like an improvement but in reality forces gamer who spent countless hours adjusting to Sunshine controls on the GameCube to relearn the game from scratch.
The inverted features of the game, when it was released in 2002, were one of the most controversial design choices of the game. Gamers were under the control scheme that Mario’s water spouting backpack became F.L.U.D.D. Devout to complete puzzles and Thrill Isle Delfino tough.
Despite the inconvenience, OG Nintendo fans continued to grow until they sent Bowser into the abyss – but now the grind of veteran gamers was no match. The deal with that was part of the challenge – and part of the fun. Super Mario 3D All-Stars has turned everything upside down.
The Switch release solved almost 18 years too late the biggest problem for Sunshine. At this point, the filthy controls of Sunshine are a nostalgic relic of the gaming era of the early 2000s that many fans wanted to revisit in Sunshine’s Switch port.
But Nintendo forces players to adopt the new control scheme of Sunshine instead of giving them the option to play how they choose, like in which players can change to an inverted control scheme at will.