The three previously confirmed Outriders classes were the fire mage Pyromancer, the time-bending Trickster, and the earthen-focused Devastator. Now, there’s an icy fourth.
During August 25’s Outriders Broadcast, developer People Can FLy revealed the Technomancer class, which assumes a support role by setting up turrets, freezing enemies, and healing allies while the more damage-heavy classes wreak havoc.
Inverse went hands-on with the class for almost three hours ahead of Tuesday’s reveal. Landing somewhere between Destiny and Gears of War in how it feels to play, Outriders is an intense looter-shooter where the world is just as visceral as the gameplay. While the writing can sometimes be a bit eyeroll-worthy and too edgy, the alien world of Enoch is still interesting to explore. And Outriders isn’t afraid to embrace its wacky sci-fi with bombastic classes like the Technomancer, which offers an unusual blend of supporting abilities.
Here’s a closer look at everything the class has to offer.
What is the Technomancer class in Outriders?
At the start of Outriders, players must choose between four different classes that will determine their powers over the course of the game. While you can have multiple characters, you cannot switch classes. Those that choose the Technomancer will gain access to an array of technology-based abilities that will have them crafting weapons and turrets on the fly, using ice-based buffs and debuffs to turn the tide of a fight, and providing necessary healing utility to the whole squad.