The Souls franchise created a distinct difficulty tier when it first launched in 2009 with the PlayStation 3 exclusive, Demon’s Souls. It didn’t break into the mainstream until 2011’s Dark Souls, but the series’ progenitor wouldn’t be forgotten. Eleven years later, Demon’s Souls is being released as a launch title for the PlayStation 5. What’s changed since the initial release? Has anything improved?
Here’s what we know about Demon’s Souls for PS5.
Is Demon’s Souls a remake or remaster?
Demon’s Souls is being developed by Bluepoint Games. You might know them as the studio behind remastered ports like The Nathan Drake Collection and Gravity Rush, but Demon’s Souls is a full remake. In collaboration with SIE Japan Studio, Bluepoint seems to have painstakingly recreated every brick present in the original title. Although some eagle-eyed fans, like Illusory Wall, who have continued to enjoy Demon’s Souls over the years have noticed minor changes.
In a September 2020 interview, Illusory Wall noted that Bluepoint’s Demon’s Souls seems a tad more gothic than the original. They pointed to alterations in enemy design and environments to prove this point. Other fans previously noticed changes in boss models like Flamelurker’s skull missing a janky eye socket.
While Demon’s Souls might be an overall improvement, some are worried it’ll remove what made the original unique. This was also a critique for Bluepoint’s previous remake, Shadow of Colossus
Other than the aesthetic, the gameplay is expected to remain largely the same including the punishing World Tendency system. Though there might be some minor additions. Bluepoint’s Shadow of Colossus added new collectibles and game filters.