While we have yet to see the gameplay from The Legend of Zelda 2 – Breath of the Wild – we had a deeper dive into gameplay of its sequel – Hyrule Warriors – Age of Calamity – at Tokyo Game Show 2020 in late September.
While we have yet to see gameplay from The Legend of Zelda 2 – Breath of the Wild – we gotten a deep dive into gameplay of its sequel, Hyrule Warriors – Age of Calamity – at the Tokyo Game Show 2020 in late September. This first look at close to action packed is a reminder that the first breath of the wild combat, while varied, felt a bit lacking in some areas.
Breath of the Wild 2 should bring its combat closer to the likes of Hyrule Warriors, especially for gamers who may prefer a smoother action-orientated experience but still want to experience the epic story.
On September 26th, more than 13 minutes of Age of Calamity gameplay was shown off during the live stream of the Tokyo Game Show 2020 of Koei Tecmo. While the video contains Japanese gameplay and voiceover – and the US received only a more condensed gameplay trailer – the video still displays the game’s engaging combat.
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Players have both light and heavy attacks that can be spliced into complex combos, like one where Link rides into a group of enemies Legolas style on his shield.
Players can also target certain enemy weak points to deal massive damage at specific times and there are also new counter powers that can be used in certain situations. It still looks a little like Breath of the Wild with dodges that slow down time and the Sheikah Slate ability, but the gameplay of Age of Calamity looks much more involved and entertaining thanks to mechanics it draws from Koei Tecmo’s other warrior games.
While The Legend of Zelda: Breath of the Wild was an amazing game, combat was one of its most impressive gameplay elements. Of course, disconcerting the discontenting weapon degradation, there was only a single attack button. Once you learn how to block, dodge and use charged attacks the combat becomes really tight unless you decide to mess around with the powers of Sheikah Slate or to undertake some kind of wacky combat challenge.
There are a few things from which Breath of the Wild 2 could learn from the gameplay ejection of Age of Calamity. At a basic level, adding a heavy attack to the link arsenal for every weapon or increasing the speed of the combat would go a long way toward making Breath of the Wild 2 more exciting.
If the developers want to maintain the slower pace of combat, they could learn from another aspect of the Hyrule Warriors spinoff.
While the weak point system is a common thread through the Hyrule Warriors games created by Koei Tecmo, it could serve as inspiration for a limb targeting mechanic. While Age of Calamity moves at a faster speed than Breath of the Wild, one of its mechanics would still work if Nintendo wants to slow down the pace.
If Breath of the Wild 2 could give each enemy weaknesses on certain limbs and allow players to target whatever they wanted, each fight would feel more involved and you would actually have to pay more attention to positioning. Likewise, a decision whether to use a weak, heavy or special attack in these situations could add a layer of depth and be a huge improvement over the battles in the first Breath of the Wilde.
There are obviously some differences, as you’ll probably not be battling giant Hordes of enemies in Breath of the Wild 2. The combat in Breath of the Wild could yet benefit from more depth, and the Age of Calamity gameplay gives us a vivid look at what would be more intense combat for the franchise.
On November 20th, 202, Hyrule Warriors will be released for Nintendo Switch.