If you put Pacific Rim, E.T., War of the Worlds, and Persona in a blender and hit the frappe button, you’d get something that resembles 13 Sentinels: Aegis Rim.
Based on our preview of the game’s prologue, that smoothie is delicious, albeit disorienting.
The latest game from Persona publisher Atlus and Vanillaware of Dragon’s Crown fame, 13 Sentinels: Aegis Rim is a side-scrolling sci-fi experience with 13 protagonists and a confusing but deep story involving time travel. It switches between dialogue-driven adventure gameplay and real-time-strategy mecha combat where main characters pilot powerful Gundam-like suits called Sentinels.
It’s an odd blend that doesn’t really click at first due to its confusing delivery. But anyone willing to gulp their way through the confusion will be enthralled by this game’s world, conspiracy, and strategic combat, all of which have a staggering amount of depth.
Call to Adventure
On a broader level, 13 Sentinels: Aegis Rim is a gorgeous and epic sci-fi tale that tells the intertwined stories of 13 different people, most of whom are high school students. They each wind up piloting their own Sentinels to fight Deimons, a seemingly alien Kaiju species invading Earth. Basically, imagine Persona as a Neon Genesis Evangelion adventure and strategy game that deals with time travel and multiple dimensions.
The prologue is split into several different parts for each character. Each story takes place at different points in time and introduces the player to 7 of the game’s 13 protagonists along with many of the side characters.
Over the course of 13 Sentinels: Aegis Rim’s prologue, you hop around dimensions and time periods to meet all of the game’s main characters. Things start simple enough when you are introduced to Juro Kurabe, a Kaiju-loving student in the ‘80s, but things get more confusing as more characters are introduced, even more so when you learn that Juro has a case of mistaken identity.
By the end of the prologue, you’ll have met many of the other students in Juro’s class: a man stuck in the 1980s after being pulled into the future by the person he loves, a girl summoned on an adventure that resembles E.T. when she finds a robot from the future in the girl’s locker room, and many more, each more bizarre than the last.
While each segment is intriguing in its own right, the prologue’s delivery feels a bit haphazard. Stories are told out of chronological order, so it takes a while to make sense of the timeline. On top of that, the past and future segments present many questions that the game doesn’t seem keen on answering right away. Even though that’s great for building intrigue, it makes for a prologue that’s difficult to follow. Because it’s so obtuse, plenty of players might bounce right off of it.
The strategy segments make things even more confusing. They take place at a point in the future when everyone is aware of their Sentinels and the awesome destructive weapons at their disposal. The disconnect between the two is very jarring at first, though that will probably improve as the story progresses.
Despite the odd delivery, prologue segments are enjoyable in their own right. Vanillaware’s trademark beautiful animation is once again on full display in 13 Sentinels: Aegis Rim. The colors are drop-dead gorgeous and every character has memorable visual quirks and expressions that help them stand out.